Welcome to the GAME STORE at Die Cast Games.

Here you can find out-of-print and rare Dungeons & Dragons, RPG's, War Games, Board Games, Miniatures Games, Original Published Artwork, and much more!  We even publish new adventures and accessories for use with Fantasy Role-Playing game systems.

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Check back often as we will be adding product daily.  We currently have just a few percent of our stock listed so keep us bookmarked!

Having a great time at GaryCon VIII

We brought the "Mobile Game Store" back to our favorite gaming convention, Gary Con.  It is great seeing old friends and meeting fellow gamers.  See you there again next year!


Night of the Black Swords

An adventure into Hell by Allen Hammack,

author of "C2-The Ghost Tower of Inverness" and

"A3-Assault on the Aerie of the Slave Lords".

Illustrated by top fantasy artists Jeff Easley and Diesel.


Click on photo of module to order now!

We just received this unsolicited review of Night of the Black swords:


I would like to submit this as a review for Night of the Black Swords:

I am a GM who strives to make sure that my players have fun every time we sit down at the table. We give up large blocks of time in our lives, and, as GM, I want to make sure that time is well spent, and that none of the players in my group go home feeling like they had just wasted their day.

My “standardized” campaign began about a year ago, and I have had the pleasure of playing with a group who are new to D&D, or are returning after 15+ years of not playing.

Once the door to the wonder of D&D was opened for these new players, and ideas and new concepts about character direction and development began to float in their creative minds, the players eventually began to ask questions about the flip side of the coin, and asked for the ability to play as evil characters.

As a general rule, and from my own personal experience, I know that “evil” campaigns do not work real well. From my own forays into them, a true “campaign” never winds up happening, because by the time you are finished with the first 25% of the very first adventure, the players are already fighting amongst themselves, and it doesn’t take too much longer before the in-game PC vs. PC battles, and subsequent deaths, begin, all “sanctioned” by the phrase, “I was just playing my alignment!”

With a wonderfully devilish twist placed on a “standard” tournament module, Night of the Black Swords truly delivered a unique experience for both myself (the GM) and for them.

I do not want to not want to risk spoilers by going into extreme details, but I will give the following bullet points:
- The group was able to finish within the time allotted, a bonus for everyone.
- The pregens were able to give the players enough background to create memorable adventurers, while still making them “their own.”
- The encounters are challenging, but not “overkill.”
- The “gauntlet style” allowed my players to keep their eyes on the prize, not losing focus of the ultimate goal, but certainly allows a great deal of customization for those GM’s who want to add more.
- There were still opportunities for the players to “duke it out” between themselves, which they did, in ways to be remembered.
- The addition of certain personalities in this made it extra special and rare to me as the GM, for I am a guy who likes the lore and the stories behind things. To the creators, you can imagine the looks on their faces, and their utter surprise as they entered into the final encounter.
- The fact that it was written by Allen Hammack truly gave it an “old school” feel, and the Jeff Easley artwork was icing on the cake.

Simply put, it was a great adventure, summed up by one of my players: "Jealousy, in-fighting and ulterior motives drive pre-generated characters of high quality with interesting existing relationships and back stories lead to a highly charged, evil-themed tournament."

What more can a GM ask for?

Great job, all, and thanks very much for this gem.


-Justin (Galladril)





When possible we try to give a brief explanation of the items condition, if not there will be a condition rating based on the chart below:

MINT(MT)-Perfect condition.  As good as the day it was purchased new.


NEAR MINT(NM)-Nearly perfect.  May have one very minor flaw such as a minor corner ding.


VERY FINE-Excellent/Sharp/Bright/Very little wear/Glossy/ Few minor spine or corner creases.


FINE(FN)-Above average condition with minor wear.  Free of serious defects.


VERY GOOD(VG)-Average used book.  Some wear from reading/play.  Looks OK.  May have corner damage/creases/folds.  Owners name inside.


GOOD(GD)-All parts present.  Usable.  May have creases, stains, writing, or split spine.


FAIR(FAIR)-Ragged/soiled.  Readable.  Creases and spine damage.  Missing staples.

POOR(PR)-We won't even sell anything in this condition : )